GameInput and MOGA controllers
hi,
i'm not sure how many other developers exploring opportunity incorporate moga's mobile controllers, thought i'd share initial findings.
their "start" button seems doubling device's "home" button, , since cannot "preventdefault" on i'm not sure how handle it? makes bad user experience because attempt pause exits game.
similarly, a, b, , select buttons recognized device - fortunately able preventdefault on that.
this larger xbox-style "moga pro" controller. smaller "pocket" version did not seem recognized air @ all.
i'm happy have gotten far though, because guy implied dedicated extension necessary.
this seems similar behavior standard (usb) xbox 360 controller on android. "start" button acts home, , sends user launcher, no way preventdefault.
interestingly, using same controller on ouya has different behavior, , "start" dispatches keyboard.menu.
my spreadsheet has list of i've found far in testing gameinput, haven't bleen able test moga controllers yet (i don't have any).
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