iPhone 5 Optimization Requirement - Your binary is not optimized for iPhone 5.
this issue confusing me:
my development ambient mac (os 10.7.5) , flash builder 4.6. project mobile (a puzzle game).
after getting on bureucratic process of having company approved apple, submited app store yesterday, using application loader. minute or after upload, app's status on itunes connect changed invalid binary , got email error's description:
iphone 5 optimization requirement - binary not optimized iphone 5. new iphone apps , app updates submitted targeting ios 6 , above must support 4-inch display on iphone 5 , must include launch image -568h size modifier following <basename> portion of launch image's filename. launch images must png files , located @ top-level of bundle, or provided within each .lproj folder if localize launch images. learn more iphone 5 support , app launch images reviewing ios human interface guidelines , ios app programming guide.
looking solution, got guides tell make 640x1136px default-568h@2x.png picture , place @ project root. did that, recompiled, re-submited , got same error again.
i've been reading can still wrong. in process upgraded air framework i'm using 3.5 3.7 (3.8 didn't work ane project uses, reverted 3.7), tried place image on landscape, tried change color depth (it's 24bit) without luck.
do need change else in process send image? "know" if remove default.png project root , compile ipa, apple's application loader accuses launch screen missing , refuses make upload, seems images in right place. i've read in flash professional need update xml reference image, there's no place reference launch images on application.xml project uses. icons described there , work correctly.
i'm @ end of wits here. help, specially got on problem, appreciated.
thanks in advance,
i spent 1 full day on , app "waiting review"
i hope can :
flash builder 4.6
air 3.7
i did 3 things, don't know 1 correct:
1) add mysplashscreen.mxml
<s:splashscreenimagesource dpi="320" minresolution="1096" source="@embed(source='../assets/default-568h@2x.png')" />
2) add png root level (i thing right step) :
3) add png different name asset folder (don't know why, don't think trick but.... i'm not sure so.)
i hope can !
best,
pierre
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